Showing posts with label board game. Show all posts
Showing posts with label board game. Show all posts

Monday, 18 September 2017

Journey into illustration pt. 2: SEP-NOV Update

 

I was originally going to update the print blog every week to see progress with print making and the marketing side of the shop. But after 6 weeks of progress it seems more realistic to update the print blog once a month. So this is the slightly late mid October update.

I now have 3 original prints on my print and merch shops (4 if you count my Isometric World with two different backgrounds). I've also been working out how to create interest and visibility for the prints using social media. And more importantly if I'm creating anything of interest to people to begin with! I think there is always a balancing act between staying true to your own interests/passions and also creating things of value to other people. This is something I am still experimenting with and will try and work out some conclusions in the next coming month.






Print Analysis

The good:
  • So far the isometric piece has received the most interest on my adjacent social media presences.
  • I have one new piece being developed with an autumnal theme.
  • I've managed to meet my previous blog goal of 1 new print fortnightly.
The Bad:
  • I've reached 3 prints but using previously created work. New work is likely to have a much slower output.
  • Need to create more things of interest, create more interest in prints and pieces.

Social Media Analysis

The good:
  • Some posting of new pieces across the social media platforms.
  • Posted new print last Mon, posted #WIP autumn print last Wednesday that received reasonable interest.
The Bad:
  • Social media posting on twitter has been inconsistent. Some weeks good, some weeks posting but not using the campaign structure.
  • Instagram posting has been only of really finished pieces. Missing the #WIP posts.
  • FB is similar to instagram. Both could be improved!

Overall Analysis

I listed a few goal points in my initial blog regarding research, intent, style and practice. I think these goals need to be reduced at very least, and de-prioritised to 'Would like to have' but with the main priority focusing on new prints and social media.




  • Need to prioritise the creation of new prints.
  • Get the ideation stage of new prints created very early and tested.
  • Post more consistently to all social media, stick very clearly to the social media campaign ideas.
  • Add specific social media platform goals to bullet journal.
  • Test and work out interest levels with different ideas, concepts and themes.





Prints:
  • 2 new prints (autumnal)

Social Media:
  • (1st Wednesday) #WIPWEDNESDAY posts (twitter, insta, FB)
  • (2nd Wednesday) #WIPWEDNESDAY posts (twitter, insta, FB)
  • (Friday following) Final piece posting
  • (Monday following) WIP video, Blog discussion on piece











You can see more of my work at: Main Website / Society6 Prints / INPRNT PrintsTwitter / Instagram / Snapc

Monday, 28 August 2017

Journey into illustration – An Artists Intent and Mid Year Resolution

Hi Title

My relationship with illustration probably spans the entirety of my life. As a child and young teen with no television, books especially illustrated books became my inspiration and imagination. With this in mind it makes sense that my deeply held dream would be to 'become an illustrator'.

Self Book Reading Illustration by Naomi Robinson


In my present day life I have had the great fortune to illustrate pieces for board games and more recently the box cover for Devious Weasel's 'Bemused' board game. And it was with this piece that I thought maybe, I could look into (all very tentative language) creating my first print. I also had the far off lofty idea of creating more prints in the future and moving my intent and thinking towards narrative illustration.

And so this is where I find myself today, in August making a mid year resolution of sorts. I launched my first print shop on the 16th August, using third party sellers (Society6 and INPRNT) with the Bemused piece. There is a certain excitement that comes with seeing your work on real world tangible items (I also discovered I really like the look of the muse on pillows and bags, which was something I wasn't expecting).



Bemused Merchandise Promo by Naomi Robinson
I'm going to use this blog to document my journey into making more narrative illustration, prints and other bits and pieces. I have never documented the learning process before but I hope to share my successes, pitfalls, mistakes and learning lessons with you as I go along.


Goals Title

With all this being said I've always enjoyed a list and actionable, achievable goals so I would like to include some aims for the mid-year:

Research:
  • 15 mins artist research everyday 
  • 15 mins practice and method research everyday 
Prints:
  • 1 new print fortnightly (26 by the year up) 
Social Media and Marketing:
  • (1st Wednesday) #WIPWEDNESDAY posts [twitter, insta, fb] 
  • (2nd Wednesday) #WIPWEDNESDAY posts [twitter, insta, fb] 
  • (Friday following) Final piece posting  [twitter, insta, fb, blog, website]
  • (Monday following) WIP video, Blog discussion on piece [blog, website, youtube]
Intent:
  • Create actionable intent and test out intent throughout the year 
  • Create actionable artist manifesto and test out throughout the year 
Style:
  • Experiment with cuter, lighter style (13 pieces) 
  • Experiment with more sophisticated, serious style (13 pieces) 
Practice:
  • Experiment with digital illustrative practice (6 pieces for lighter style, 6 for more serious) 
  • Experiment with traditional illustrative practice (7 pieces for lighter style, 7 for more serious) 




You can see more of my work at: Main Website / Society6 Prints / INPRNT PrintsTwitter / Instagram / Snapchat: ni.robinson )

Monday, 10 October 2016

Thursday, 6 October 2016

Zimby Mojo Unboxing

Second game unboxing is the Zimby Mojo game created with Devious Weasel Games and James Felli. Really love how this one turned out!

Zimby Mojo Box Art by Naomi Robinson © 2016



Zimby Mojo Game and Player Board by Naomi Robinson © 2016

Wednesday, 5 October 2016

Zimby Mojo

Working with Devious Weasel Games to create the illustrations for this mischievous game of chaotic fun.

Zimby Mojo Illustrations by Naomi Robinson © 2016

Zimby Mojo Box Cover by Naomi Robinson © 2016

Zimby Mojo Game Board by Naomi Robinson © 2016

Airlines Box Cover

Working with returning clients Golden Egg Games to create the Box Art for transportation management game 'Airlines'.

Airlines Box Art Page and Logo by Naomi Robinson © 2016

Darkrock Ventures Unboxing

I was recently sent a couple of games I've worked on and really wanted to share the photos with you all. It's a bit of an impromptu unboxing.
First game is the Darkrock Ventures game - Gamelyn Games, Magic Meeple Games and Michael Eskue did a wonderful job producing this!

Darkrock Ventures Box by Naomi Robinson © 2015

Darkrock Ventures Unboxing by Naomi Robinson © 2015

Thursday, 8 October 2015

Darkrock Ventures - Board Game

Another belated update! Last year I worked once again with Michael Coe founder of Gamelyn games on the Darkrock Ventures title. It was really great to experiment with a new theme of sci-fi and aliens, definitely something I would like to work with more!




Thursday, 26 March 2015

Hands in the Sea - Board Game Cover

Just a little update first in the new year and a bit delayed!

I worked on the Hands in the Sea Box Art for Knight Works Games. The theme was Roman Warships battling on stormy sea. Nothing quite so fun as painting stormy sky and rough sea!


Friday, 17 October 2014

Ophir - Board Game

I worked on Ophir with the lovely people at Terra Nova Games. The theme was based around the legendary city of Ophir, with it's prosperous trade routes and wealthy population.

Illustrations and art by me, graphics by Robert Garza.


Pay Dirt - Board Game

Catching up with updates! I worked on Pay Dirt with Patrick Nickell founder of publisher Crash Games this year and last. Pay Dirt is a modern day gold rush scenario where you have to manage your resources and battle the freezing elements.

Illustration and art created by me, graphics created by Darrell Louder.

Pay Dirt Box Art (2013-2014)

Player Board (2013-2014)

Game Board (2013-2014)

Hardship Cards (2013-2014)

Personnel Cards (2013-2014)



Wednesday, 16 October 2013

Fantasy Frontier - Board Game

I've been working on an amazing new board game title, Fantasy Frontier with the lovely people at Gamelyn Games.  I'm finally ready to post a little of the work, I hope you all like it!

I'm really happy to say that we managed to secure nearly double the required funding! Check out the project >here<.

The Printed Box Art






The Game Boards





The Airship's Promotional Art






The Last Airship - The Black Dragon